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Old Aug 12, 2008, 08:03 PM // 20:03   #541
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Well damn, you're right. Works like a charm.

EDIT: And can be abused silly. Boss-farming, here I come.

Last edited by Numa Pompilius; Aug 12, 2008 at 09:03 PM // 21:03..
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Old Aug 12, 2008, 09:55 PM // 21:55   #542
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Hey, I just had a thought

Would it be possible in Slavers (duncan's level) to have a hero with Unyielding Aura (I Just found out how good it is as a Rez >_> ) to stand back at the door area while two or more players go up to duncan and use Ebon Vanguard Sniper and when you die you get rezed by the hero, just to go and do it again

I mean, it would mean you wouldn't have a chance at losing really and Duncan wouldn't have much time to recover since you dont get send back to the rez shrine near the beginning. Perhaps even use swap to move the spirits just so all you have to worry about is running up, using sniper support, dieing, then go back and do it again from about 5 feet away (roughly thats how far the bit near duncan is)

sorry if any of that seemed confusing but its a thought I had since I have had a ****ING terrible time at trying to beat duncan with two people and heroes.

anyway what do people think? could it work providing we make sure all popups are killed and stuff <_< so the monk doesn't die
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Old Aug 12, 2008, 10:33 PM // 22:33   #543
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Quote:
Originally Posted by Stuart444
(duncan's level)
Doesn't Duncan have something like 60,000 HP?

Wouldn't you need to spam that at least 120 times (assuming you hit 10% chance EVERY TIME) for that to work..?
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Old Aug 12, 2008, 10:43 PM // 22:43   #544
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Quote:
Originally Posted by Snow Bunny
Doesn't Duncan have something like 60,000 HP?

Wouldn't you need to spam that at least 120 times (assuming you hit 10% chance EVERY TIME) for that to work..?
I have no clue, I know he's got a LOT of hp (grrrr) but the whole necro/corpse way that I heard about doesn't appeal to me much, and that takes a long time anyway (from what I have heard)
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Old Aug 12, 2008, 10:57 PM // 22:57   #545
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Quote:
Originally Posted by Stuart444
I have no clue, I know he's got a LOT of hp (grrrr) but the whole necro/corpse way that I heard about doesn't appeal to me much, and that takes a long time anyway (from what I have heard)
yea waaaaaay long, like 3 mins >_>
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Old Aug 13, 2008, 01:30 AM // 01:30   #546
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Quote:
Originally Posted by Martin Firestorm
But you're all over the map on whether this update is good or bad. You talk about how "unnecessary" and "unbalanced" it is, but then reaffirm that its a "good" update. w/e
I've never in this thread said this update was "bad". What I referred to be unbalanced and unnecessary has been what ANet had *before* the update hit. The reason I love this update is because it takes notice and addresses those issues, the "unbalanced" and "unnecessary" additions that existed largely BEFORE the update hit. Where are you getting that I'm referring to the update as those things?
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Old Aug 13, 2008, 04:53 PM // 16:53   #547
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Well, I guess I misunderstood--my bad.
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Old Aug 13, 2008, 07:51 PM // 19:51   #548
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Figured I'd give this update a week of trying before commenting. Not my favorite update. Things I don't care for:
* Slugfest GvG - To roll or be rolled
* Incendiary Arrows - aka prep Barrage
* Henchie AI - broken
* Ursan nerf - YES, it was overpowered, BUT it made pug DoA possible. Now DoA has returned to its Dead on Arrival status.

Having done everything in GW with at least one character, the only things of interest to me are: GvG/AB/DoA, and this update severely impacted all three of these area to the negative.
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Old Aug 13, 2008, 11:58 PM // 23:58   #549
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I guess SMS's next DOA run will go even faster now?
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Old Aug 14, 2008, 10:18 AM // 10:18   #550
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Quote:
Originally Posted by Snow Bunny
Doesn't Duncan have something like 60,000 HP?

Wouldn't you need to spam that at least 120 times (assuming you hit 10% chance EVERY TIME) for that to work..?
Don't forget about his skill - if you hit him for 900, you get hit back for at least 650 (skill is bugged and it hits back for 75% - 200% dmg). So unless you are constantly PS'ed, you won't survive those 120 times ;p Spoil Victor is still better...
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Old Aug 14, 2008, 01:41 PM // 13:41   #551
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Quote:
Originally Posted by Hugh Manatee
Weird note on incendiary arrows, it actually hits 3 targets randomly near your target, and not necessarily your target. Also it works with preparations and splinter... so g'bye splinter barrage... wait... Critcendiary disruption A/R FTW! GOGOGOGOGO!
I was playing with variations of these last night--shooting atr master of Damage, other targets.

Splinter+incendiary is tons of fun. So's ignite arrows+conjure flame+incendiary. Haven't tried it with my sin. But... It was a joy.

I wonder if Incendiary Arrows will be chosen more often than Barrage or Burning Arrow.
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Old Sep 08, 2008, 10:58 PM // 22:58   #552
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I've noticed a significant reduction in players since this update. Perhaps it is the ursan nerf. Despite what people say, ursan did bring the community together in hard areas, particularly DOA, which can now be officially be mistaken as Chernobyl due to inactivity. Just wondering...it is the ursan hater's time to shine...so where is he?
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Old Sep 08, 2008, 10:59 PM // 22:59   #553
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Quote:
Originally Posted by Turtle222
I've noticed a significant reduction in players since this update. Perhaps it is the ursan nerf. Despite what people say, ursan did bring the community together in hard areas, particularly DOA, which can now be officially be mistaken as Chernobyl due to inactivity. Just wondering...it is the ursan hater's time to shine...so where is he?
bitching and moaning about vs farms.
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Old Sep 08, 2008, 11:04 PM // 23:04   #554
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Quote:
Originally Posted by Turtle222
I've noticed a significant reduction in players since this update...
I have noticed the opposite.


SeewhutIdidthar?
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Old Sep 08, 2008, 11:30 PM // 23:30   #555
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sells 50,000 more Eotn

About time the heroes started behaving!!!!!
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Old Sep 08, 2008, 11:56 PM // 23:56   #556
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Quote:
Originally Posted by Striken7
I have noticed the opposite.


SeewhutIdidthar?
Here's a cookie, now go sit in the corner :P
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Old Sep 08, 2008, 11:58 PM // 23:58   #557
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I've noticed that it's not August anymore. If you must discuss the aftereffects of the update, create a new thread, as people are going to be confused by the rest of thisthread. Closed.
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